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Camoflux is a hand-painted episodic exploration game where landscapes, bodies, and technology fuse. Camouflage and channel circuits of environmental energy to alter primordial conflicts and reshape a cyclical cataclysm.

*Features*

 

- Solve surreal environmental puzzles and glide through interconnected landscapes to forge your path in constantly-shifting terrains where all lands, entities, and technology share sentience.

 

- Unique battle system where you can choose between destroying bosses or dynamically engaging with adversarial beings.

 

- Customize your character through camouflage and discover your neo-primordial expression by switching embodiments.

 

- Adventure through hand-crafted worlds that meld traditional fine arts methods, combining Romantic and Surrealist painting, Virtual Reality sculpting, and multimedia artworks with Unreal Engine 5.

 

-Worlds built through 15 years worth of paintings and experimental art.

 

- Evolve your abilities with the release of each episodic chapter. Playtime approximately 1-2 hrs per chapter.

 

 

Produced by Otro Inventario Arthouse studio aming to strengthen gaming and new media ecosystems across South Florida, Latin America, & Caribbean

 

Core team:

Leo CastaƱeda: Game Director, Artist, 3d modeler, Game Designer, Animator

Lauren Monzon: Lead Producer, Game Designer

Jaime Soto Kure: Lead Programmer

 

Expanded team:

The Glad Scientist: Associate Programmer

Victor Gamboa: Sound Designer, Composer

TRNGS: Sound Designer, Composer

Milly Cohen: Video Editor

Gwen Lofman: Original Programming

Coming soon:

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